Timelapse – 7 days of development
Posted by omaha (twitter: @whilesoftware)
March 28th, 2012 8:50 pm
Here’s a timelapse of my work on Beat The Wall. One frame every 30 seconds.
[ Warmup Weekend | Real World Gatherings | Tools | Ludum Deals (yep, we got it) ]
Here’s a timelapse of my work on Beat The Wall. One frame every 30 seconds.
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Here you have better textures: http://opengameart.org/content/colored-blocks-sketchy