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    MiniLD Progress

    Posted by
    March 25th, 2012 5:23 am

    Well, I got a lot more than I expected done this weekend! Got the networking working, although I switched to ENet for the game logic. Still going to use IRC for the match making, but gotta look into NAT traversal in the coming day. Units work, control groups work, need to add some blocking objects to prevent rocks and arrows hitting you, and also differentiate between a “move” and “attack move” for a more micro heavy game. I might work on making the unit collision a bit nice, but that’s not important to me at the moment – it’s functional :) Big thanks to Cell for drawing me up the solider and archer sprites too! Here’s a picture of it in it’s current state:

     

    The code is also available at GitHub in a branch of my engine: https://github.com/neilogd/Psybrus/tree/MiniLD33Game

     

     

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