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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    while(software) – mini ld #33 complete

    Posted by (twitter: @whilesoftware)
    March 24th, 2012 5:34 pm

    beat the wall - mini ld #33

    Break The Wall

    This is my entry for the Mini Ludum Dare #33.

    It is written in java using libgdx. I used bfxr to create the sound clips and gimp to create a few textures. The rest of the game is composed entirely of runtime-generated box geometries, allowing me to focus on the code and not worry too much about the art side of things.

    To play: download and run this jar file: btw.jar

    source: btw-minild33.tgz

    Windows:   double click the file
    Linux/Mac:   java -jar btw.jar

    How To Play:
    use either WASD or u/d/l/r to control the position of the character
    press spacebar to jump
    press enter to fire

    Enjoy :)

    5 Responses to “while(software) – mini ld #33 complete”

    1. PVince81 says:

      Cool idea. Poor boxes ;-)

    2. Revilo says:

      Nice game :) I would be very interested to know how you managed to package it all into one executable jar? I have been having troubles integrating other jars inside of it…. tried webstart as an alternative but its just too complex for me atm…. got any tutorials on making an executable jar? Again, I liked the game :) keep up the good work!

    3. omaha says:

      Thanks!

      I developed this using libgdx in eclipse. To export a runnable jar, I selected both my main and desktop projects, right clicked and picked export’, selected java->runnable jar file, then under library handling I picked ‘extract required libraries into generated jar’.

      I’m currently trying to get libgdx’s new html5/webgl backend up and running so I can put the game online.

    4. omaha says:

      In the interest of full disclosure: I just updated the .jar file linked in this post. I enabled vsync (to reduce unnecessary cpu usage) and fixed a bug that caused the bullets to behave strangely in the later levels.

      If anyone feels like that’s breaking the rules, i’m happy to revert the change.

      In the meantime, I’ve created a webgl version of the game. Sadly, javascript isn’t very fast and my code isn’t very efficient, so I decided not to subject anyone to that mess.

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