<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What I learned during (or rather, after) my first Ludum Dare.</title>
	<atom:link href="http://www.ludumdare.com/compo/2012/02/16/what-i-learned-during-or-rather-after-my-first-ludum-dare/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2012/02/16/what-i-learned-during-or-rather-after-my-first-ludum-dare/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 19 Jun 2013 06:18:07 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: unclechristmas</title>
		<link>http://www.ludumdare.com/compo/2012/02/16/what-i-learned-during-or-rather-after-my-first-ludum-dare/comment-page-1/#comment-42405</link>
		<dc:creator>unclechristmas</dc:creator>
		<pubDate>Mon, 23 Apr 2012 15:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=108130#comment-42405</guid>
		<description><![CDATA[Nice post. I agree, finishing is the most important step if you&#039;re still learning to make games (like me.) You can then use the motivation you get from completing the game to drive you on and improve it. It&#039;s hard to find motivation in a half-finished &quot;masterpiece&quot; to keep you going.]]></description>
		<content:encoded><![CDATA[<p>Nice post. I agree, finishing is the most important step if you&#8217;re still learning to make games (like me.) You can then use the motivation you get from completing the game to drive you on and improve it. It&#8217;s hard to find motivation in a half-finished &#8220;masterpiece&#8221; to keep you going.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: neocrey</title>
		<link>http://www.ludumdare.com/compo/2012/02/16/what-i-learned-during-or-rather-after-my-first-ludum-dare/comment-page-1/#comment-39861</link>
		<dc:creator>neocrey</dc:creator>
		<pubDate>Thu, 19 Apr 2012 16:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=108130#comment-39861</guid>
		<description><![CDATA[Great motivation post!) Thank you!]]></description>
		<content:encoded><![CDATA[<p>Great motivation post!) Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GFM</title>
		<link>http://www.ludumdare.com/compo/2012/02/16/what-i-learned-during-or-rather-after-my-first-ludum-dare/comment-page-1/#comment-36615</link>
		<dc:creator>GFM</dc:creator>
		<pubDate>Fri, 17 Feb 2012 03:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=108130#comment-36615</guid>
		<description><![CDATA[Thanks for the comment. =]

Well, putting it in a well explained way... that&#039;s exactly it. xD]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comment. =]</p>
<p>Well, putting it in a well explained way&#8230; that&#8217;s exactly it. xD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: digital_sorceress</title>
		<link>http://www.ludumdare.com/compo/2012/02/16/what-i-learned-during-or-rather-after-my-first-ludum-dare/comment-page-1/#comment-36614</link>
		<dc:creator>digital_sorceress</dc:creator>
		<pubDate>Fri, 17 Feb 2012 00:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=108130#comment-36614</guid>
		<description><![CDATA[Thanks for sharing your insight. :) 

To put it another way... When time is of the essence, we set out priorities like this: getting a working game has precedence over quality. 

But when we have time to kill, we do the opposite, and prioritise for quality. But that&#039;s a process that doesn&#039;t necessarily terminate, and the game might never sees the light of day!]]></description>
		<content:encoded><![CDATA[<p>Thanks for sharing your insight. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>To put it another way&#8230; When time is of the essence, we set out priorities like this: getting a working game has precedence over quality. </p>
<p>But when we have time to kill, we do the opposite, and prioritise for quality. But that&#8217;s a process that doesn&#8217;t necessarily terminate, and the game might never sees the light of day!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
