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	<title>Comments on: C++ and SDL? is this allowed</title>
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	<link>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: william_edwards</title>
		<link>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/comment-page-1/#comment-36340</link>
		<dc:creator>william_edwards</dc:creator>
		<pubDate>Fri, 10 Feb 2012 08:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107976#comment-36340</guid>
		<description><![CDATA[&#039;barebones&#039; https://github.com/williame/barebones is a micro-framework you may be interested in.

It hides SDL or Chrome&#039;s Native Client browser plug-in and just gives you a very simple bit where you decide what to draw on an OpenGL context.

This means your programs run natively on Windows, Linux, Mac (presumed; not tried) and in-browser using Chrome&#039;s native client (at full speed).

The biggest complexity this adds is file loading.  But you can see in my LD mini 31 entry how easy that can be when you understand it:

http://www.ludumdare.com/compo/minild-31/?action=preview&amp;uid=10313

Looking forward to competing with you in the future :)]]></description>
		<content:encoded><![CDATA[<p>&#8216;barebones&#8217; <a href="https://github.com/williame/barebones" rel="nofollow">https://github.com/williame/barebones</a> is a micro-framework you may be interested in.</p>
<p>It hides SDL or Chrome&#8217;s Native Client browser plug-in and just gives you a very simple bit where you decide what to draw on an OpenGL context.</p>
<p>This means your programs run natively on Windows, Linux, Mac (presumed; not tried) and in-browser using Chrome&#8217;s native client (at full speed).</p>
<p>The biggest complexity this adds is file loading.  But you can see in my LD mini 31 entry how easy that can be when you understand it:</p>
<p><a href="http://www.ludumdare.com/compo/minild-31/?action=preview&#038;uid=10313" rel="nofollow">http://www.ludumdare.com/compo/minild-31/?action=preview&#038;uid=10313</a></p>
<p>Looking forward to competing with you in the future <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Kvisle</title>
		<link>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/comment-page-1/#comment-36233</link>
		<dc:creator>Kvisle</dc:creator>
		<pubDate>Tue, 07 Feb 2012 17:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107976#comment-36233</guid>
		<description><![CDATA[Allowed.

Just make sure that you declare your basecode beforehand, and remember that you need to provide the source code of your entry.]]></description>
		<content:encoded><![CDATA[<p>Allowed.</p>
<p>Just make sure that you declare your basecode beforehand, and remember that you need to provide the source code of your entry.</p>
]]></content:encoded>
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		<title>By: Krony</title>
		<link>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/comment-page-1/#comment-36230</link>
		<dc:creator>Krony</dc:creator>
		<pubDate>Tue, 07 Feb 2012 15:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107976#comment-36230</guid>
		<description><![CDATA[ah ok, well im at university and we are learning C++ and openGL, but i feel i would like to give SDL a try, maybe i should try java? would that be a better option?

Cheers for the info]]></description>
		<content:encoded><![CDATA[<p>ah ok, well im at university and we are learning C++ and openGL, but i feel i would like to give SDL a try, maybe i should try java? would that be a better option?</p>
<p>Cheers for the info</p>
]]></content:encoded>
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		<title>By: emjas</title>
		<link>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/comment-page-1/#comment-36226</link>
		<dc:creator>emjas</dc:creator>
		<pubDate>Tue, 07 Feb 2012 13:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107976#comment-36226</guid>
		<description><![CDATA[Definitely allowed. Games don&#039;t need to be playable in a browser, just downloadable in some fashion or another.]]></description>
		<content:encoded><![CDATA[<p>Definitely allowed. Games don&#8217;t need to be playable in a browser, just downloadable in some fashion or another.</p>
]]></content:encoded>
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	<item>
		<title>By: digital_sorceress</title>
		<link>http://www.ludumdare.com/compo/2012/02/07/c-and-sdl-is-this-allowed/comment-page-1/#comment-36224</link>
		<dc:creator>digital_sorceress</dc:creator>
		<pubDate>Tue, 07 Feb 2012 12:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=107976#comment-36224</guid>
		<description><![CDATA[C++ with SDL is fine, although some have determined this to be a difficult path for a 48 hour contest. 

Native binaries are fine, and are common, so you certainly won&#039;t be alone. About 1/2 of LD entries are playable in a browser, and these do tend to get the most publicity.

Also be sure to check the rules: http://www.ludumdare.com/compo/rules/]]></description>
		<content:encoded><![CDATA[<p>C++ with SDL is fine, although some have determined this to be a difficult path for a 48 hour contest. </p>
<p>Native binaries are fine, and are common, so you certainly won&#8217;t be alone. About 1/2 of LD entries are playable in a browser, and these do tend to get the most publicity.</p>
<p>Also be sure to check the rules: <a href="http://www.ludumdare.com/compo/rules/" rel="nofollow">http://www.ludumdare.com/compo/rules/</a></p>
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