MiniLD #32 – Quality vs Quantity – February 25-27
February 1st, 2012 8:09 am
The goal
The goal of this Mini LD is simple: Who makes the most games, wins!
How many games can you make in 48h? Ten? Twenty? Fifty even? One way to find out! Take part in this month’s Mini LD!
Rules
- Whoever makes the most games wins!
- Whoever wants more rules doesn’t win
Challenges
A game counts as two if it matches one of the descriptions below! Each challenge can give you the extra point only once! No stacking!
- Code your game in assembly language
- Code your game for a retro machine
- Code your game in under 15 minutes
- Code a multiplayer game
- Code a spatial 4D game
These are impossible to achieve on purpose! So disregard that and just have fun
[ View All Games ]
Add yourself to the spreadsheet and track your progress!
When
The official miniLD weekend is February 25-27. But if you don’t have time or want to do this in other time for some reason, feel free to pick your 48 hours anytime starting now, until the end of the month!
Submissions
The LD submission form accept only up to 5 links! What can you do about that:
- If your games are web based, create a ‘menu website’ for them
- If your games are downloadable, put them in one big zip!
Also, please make a list of your games, any challenges you managed to complete *giggle* and some descriptions and instructions if you feel like it on the submission description form.
The bundle
I highly encourage you to use common framework for you games so that you can have a number of minigames in one big product!
The Pirate Kart
At the same time Glorious Trainwrecks are organising Pirate Kart V jam! Their goal is to create 2012 games in 48h! I encourage you to kill two birds with one stone and submit your games to the Pirate Kart!
The Pirate Kart V announcement post

nanoLD
Make a game in 48 minutes!
Done with around 20 entries!
Looking forward to it!
Sos
ok, here it goes, my targets and rewards:
5+ games: I fail, no pizza celebration allowed.
10+ games: I’m happy, but what did I accomplish really? pizza, no cookies.
15+ games: this is my goal, I’m allowed get pizza and dominos cookies.
20+ games: if I do this, I am allowed pizza, cookies, and a visit to that fancy chocolate shop in town.
of course, I’M GOING TO MAKE A HUNDRED GAMES!
Haha! I love your attitude!
made 16! http://www.ludumdare.com/compo/minild-32/?action=preview&uid=36
pizza and cookies for me!
Challenge Accepted, let the game of making games begin.
Seeing “Quality vs Quantity”, my interest perked as I imagined programming swarming behaviour and incremental power-ups and whatnot… but as I read on I see it’s not about that at all.
I will have to think about this one…
No time to think! Just make them games!
AWESOME concept!
Thanks man! I hope you find some time to do this!
Looking forward to it!
Really really excited for this. Looks awesome.
1) Make assets
2) Code a random game generator
3) ?????
4) PROFIT
http://sos.gd/videogamegenerator/
You lose
This is madness!
Madness? THIS IS LUDUM DARE!!!!
I’m making a Random Game Generator to generate shooter games. (Don’t worry; each game will be hand picked. I won’t spam you with unplayable stuff). I figure if I get it varied and fun enough I’ll make maybe 50 games? I guess we’ll see!
Oh man. This is the most awesome. Seriously, I don’t know why I am loving this theme so much, but I am. Sos (or whoever thought of this), you magnificent bastard, stay classy.
I am going to be using Flixel. Can I use Photonstorm’s Flixel Power Tools, too? (I’m going with “positively”)
I’m really excited for this. ^^
Thanks man!
Use whatever you can find! Screw rules, just make games!
AWESOME <3
LETS DO THIS YOU MAD MAN!
Awesome idea man. I’m mad keen, but I’m busy that weekend. In the spirit of ‘screw rules, just make games!’, I’m making my entries early. Bring it on!
That sounds good! I’ll try to get the submissions open weekend earlier for that!
Could the games have all the same basic concept/principe?
So you want a game with many levels?
Man just make what you feel like making and have fun!
Will be entering for sure! i have lots of practice considering i just entered the GMC jam
So down!
Maybe I’m over-thinking this, but what prevents someone from making 50,000 games that basically the same, but changed a really minor amount?
Maybe I’m taking the “Whoever makes the most games wins!” statement too literally, and LD’s, *especially* mini-LD’s are more for the game creator’s personal sense of pride than “winning.” But, there is still some competitive aspect to all this.
Anyone?
Making 50k games that only slightly differ is an extraordinary feat man, even if you were to write an automatizer for that!
lol, fair enough. but it was just a random number that I pulled out my butt. Btw, I saw that you made McPixel. That game was awesome! lol I’m going to play just to listen to the music right now.
What about 2^64 games?
eg, imagine a chess board, and each square can either contain an aardvark or not.
This theme?
I’m in! No time to think! Got to move, move, move!
Time to live! Time to fly!
There’s no time to think, only time to move, move, move!
Let’s rock out!
I screwed up my very first LD entry, now I GOT TO screw up my very first miniLD entry!
Just to be sure I’m somewhere in the bottom)
I’m gonna make just one game, lol
Aw… c’mon! Low self-esteem is no fun!
Lighten up, loosen up, find the courage to kick some ass!
It could be weird for you, but some people are capable of finding pleasure in misery. Some of them are even capable of sensing fun EVERYWHERE, every single second. It’s fun for me to be depressed, lol
That would be great.
I guess I’ll fuck up rules and make something shattered and loooooooong
That’s the spirit! (or is it…
)
Should the games be one file (exe, jar, swf, etc) or should they be uploaded as individual files?
Either is fine.
Thank you!
I will be in with other college friends. That will be our first Ludum & first Game Jam ^^.
I’m already wait to be there ;P
Awesome! The more the better!
Almost forgot to post a link to my entry:)
http://awkwardgames.wordpress.com/2012/02/11/atom-survivor/
Not here! post it there: http://www.ludumdare.com/compo/2012/02/11/nanold-make-a-game-in-48-minutes
thankfully this will coincide with Brazillian Carnaval week, so I will be relaxed and ready to rock ( I hate the carnaval party, but love the short-vacation )
Oops! It is NOT the week of the carnaval, but the weekend after. Still, I will be pretty relaxed by then…
The weekend before will be the warmup micro LD practice thingy, and the theme will definitely maybe be Carnival.
Hummm! Im definitely going to be part of it! But I believe I wont be able to take part in the MiniLD anymore…=-(
Hey the nanoLD already happened
But feel free to do your thing the upcoming weekend! or whenever you feel comfortable with! I will try to get the submissions open by then!
Dont worry about it. I will do it anyway – I will post it here ( or somewhere else ) when I do it. But thanks =-D
So Carnaval is over and while I was all set to work on my 2D project, I felt this urge to go and improve my ever-work-in-progress 3D Android Game Engine ( https://sites.google.com/site/montysprojects/current-projects/bzk3 ). My plan was to implement a unreasonable list of features, and I’ve got pretty close to implementing it, but I have little to no stuff to show. Everything made was infrastructure. So, I’m sorry, no neat stuff to show. I hope I get to pariticipate in other [Mini/Nano]LDs
I’m in! I’m going to use the just released Unity 3.5!
I know this is off-topic, but does anyone else have trouble logging in?? I logged in 20 times and it ignored my login; went to that weird WordPress tab (again) and went back, was able to log in!
On-topic, sounds like a cool theme! I think I’m in!
“Code your game in under 15 minutes” just make an endless space invader
“Code a multiplayer game” is Pong with two players in one PC counted?
Anyway I have question. Say I make 10 series of game with almost same gameplay (ie. Space Bomb, Space Bomb 2, Space Bomb 2: spoiled, Space Bomb 3,…, Space Bomb 10) then I pack them in 5 zips, each one contains 2 games. Are they counted as 5 or 10?
They should count as 10, but it would make more sense to have one zip for all games, rather than 5 zips.
You could make hundreds of almost identical games by using the same code and changing the odd sprite or variable or level layout… and you might win the contest that way. But if you expect people (anyone!) to actually play all of your games, then variety in gameplay is surely what matters.
ie, if a player gets the impression that all of your games are almost identical, then you can expect them to maybe look at maybe the first 2-3 and then dismiss the rest. So many of your games may not be looked at by anybody. You have to ask yourself if that is really the outcome you want.
Thanks! identical gameplay can be resolved by create new world and story. I have this idea because nowdays modern games use this way. But to use this trick we have a very very strong basic behind all of game series, and that’s very difficult.
MiniLD rules are usually relaxed (depending on who runs them). My own plan is a game of mini games. The same game as a package overall, but lots of really small simple games with varying mechanics.
Yeah, just count the games yourself as you please
Is it ok to work in a team this time, or does it have to be solo?
There is no rule saying you must work solo.
http://www.ludumdare.com/compo/rules/
1. You must work alone (solo).
These are not the rules you’re looking for.
What I meant is that those rules you’ve linked to are for the tri-annual competitions, not for the miniLDs.
This particular miniLD has no rules.
Yup, screw rules. just make games and make more games and then make a few extra.
Is the theme for this still to be announced or is it the same theme as the nanoLD?
There isn’t a theme; the objective is to make many small games.
I’ll dust my theme generator so anyone can get a fresh idea if they’re out of it. But there’s no enforcement of any kind. just make what you please and have fun \o/
We could do with a new theme generator. Something that combines lists of words in random combinations… to give themes like
“Hungry Traffic Wardens” or “Clowns vs Robots” or “Revenge of the Potatoes”
won’t be able to participate after all, i need to finish a pile of homework for monday, oh well
Totally in on this. Only managed to make 1 game last year (which itself was a LD entry) so time to catch up!
This is gonna be my first Ludum Dare! (Even if it is a mini) I love the attitude SoS has with this. One of my favourite things about compos is being able to do anything, and SoS’s emphasis on a lack of rules really speaks to me
Which reminds me, I’m gonna start in 11 hours and 10 minutes. When is everyone else starting?
6 hours, 43 minutes and 17 seconds.
I’m down for this
Sadly I missed the nanoLD but i’m hopeing to reach my goal of two games. Good luck everyone.
Thank you, good luck to you too
I’ve wanted to participate in a few Ludum Dare events before but this is the first time I actually have the weekend free!!! I think I’m setting a personal goal for myself of 10 games. Seeing how the rules don’t state that this needs to be a solo competition I’ll probably try to get a friend of mine to help out with the art as well. I’ve got about 6 hours before it’s midnight here so I’ll probably take a bit of time to make sure all the development tools I need are downloaded and then it’s off to the store to stock up on frozen pizzas, chips, and booze!
I made … one. Man, I suck at quantity.
http://www.kongregate.com/games/IcarusTyler/vertical-void