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    My Un-Success Story (What could never happen – Isolated Assault 2!)

    Posted by (twitter: @RobProductions)
    January 25th, 2012 1:19 pm

    Ludum Dare 22:

    While Isolated Assault was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I’m struggling to come up with a Post-Compo version. You see, I’m just not feeling the motivation to work on it. Every time I sit down, I just feel, “Wow, this is old.” It’s like one of those projects I just gave up because I had no motivation for it.

    That’s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.

    Currently my Unity Project Folder looks like this:

    Where “Abandoned” have been worked on for a while. I could always go back to the “Abandoned,” but I haven’t, and why should I?

    My Problem:

    I need a due date on projects.

    Some people can never get work done knowing there’s time management involved. For me, it’s the other way. Knowing that there’s no time to procrastinate, and that there’s a reward for finished, I can get a lot of good things done.

    I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.

    Therefore, Ludum Dare was perfect for me–it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.

    Will there ever be an Isolated Assault 2?

    Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit.

    I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss.

    Will you participate in LD 23?

    Of course! Ludum Dare is the best way to manage time and get good games squeezed out!

    Will you stop asking yourself random questions?

    Never!!!!

    Now I ask you, do I stick with deadlines for making games, or do I learn to get around them?

    Do I use Ludum Dare to create all my of my work?

    For some reason, I need some sort of reward/time limit for everything I make, because that’s just how I work.

    Either way, I’ll obviously still be doing LDs, and I can’t wait for LD23!

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    4 Responses to “My Un-Success Story (What could never happen – Isolated Assault 2!)”

    1. digital_sorceress says:

      It’s normal for creative people to derive the most pleasure from the design phase, when ideas are being brainstormed and formulated. After that initial enthusiasm has run it’s course, what you are left with is a fairly complete conceptual model of what you want to see made… but at that point it stops being fun.

      The reason is because what’s ahead of you seems laborious and tiresome. You know there are going to be relatively few choices to make along the way because you’ve already mapped out the important parts. That absence of choice is unappealing to a creative spirit, and it makes your design feel like a prison to you, which you don’t want to remain in.

      In that way, creativity is like Chaos: It cannot stabilise, because it constantly opposes. In essence, we abandon constraints so that we are free to create new ones.

      You can:
      (i) Embrace chaos and learn to enjoy the whole process.
      (ii) Create things that are small enough that by the time you begin to think it is laborious, you’ve already finished it.
      (iii) Be spontaneous. Make it up as you go, such that you only know what you’re making once it’s finished.

    2. Thanks for the response! The second and third choices look the best. :P

      Nice use of vocabulary by the way. ;)

      I also realize that the best way to handle large projects (like the ones I barely worked on or abandoned) is in a group. For future games, I should really try to get help so I’m not stuck bored doing something I don’t like for hours–I can divide the work.

    3. Ganondox says:

      I’m the same way, I have far too many abandoned projects, and far too few completed projects. *sigh*

    4. 7heSAMA says:

      I am in the exact same boat, man. I had a decent idea about how this could, maybe, be mediated. Email me at [myusername]@gmail.com and maybe we could discuss it? (I’d like to keep it semi-under-wraps for now, for reasons I can explain in email)

      Regardless, good luck with all your future endeavors!

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