‘Pickle’ Pixel Editor Alpha Release
January 23rd, 2012 6:36 pmThe public alpha release of my cross-platform pixel editor Pickle is now available for download.
The app features animation preview, seamless tile preview, and terrain preview—all live updating as you edit.
I’m trying to get feedback from the game dev community to help make it better. So if you have a few minutes to try it out and let me know what you think I’d really appreciate it. It would be great to have a more full-featured version complete for people to use in the next LD.
Download Pickle at PickleEditor.com
Follow @pickleEditor for updates

looks great!
I’ll give it a whirl tonight
This looks awesome, just wish I had it before the MiniLD this past weekend
I’ll definitely check it out though!
This does look cool. I’ll check it out!
Oh wow, this is very nice.
This is a great editor with a lot of potential.
I just fired it up a couple of minutes ago and there were some things that I would like to see added:
-Fill tool (paint bucket) (and maybe a contiguous/non-contiguous option)
-More colors too add to the palette and maybe an option to save/load the color palette?
-image mirroring on the x and y axis
-deletion of frames/tiles (you can only add more a.t.m.)
-hotkeys should be next to each other since there aren’t many tools?
Thanks for making this and keep up the good work!
I’ll try it again tomorrow and post if I find some more things that could be added.
Thanks for the suggestions.
A better color picker, savable/loadable color palettes, and deletable frames are all planned for sure.
Image mirroring is a neat idea. It will probably fall lower on the priority list though.
I chose hotkeys that match Photoshop because I thought people might be used to those (I am).
Hi again, looked at it some more today and I’m really liking it.
Especially moving the image with the arrow keys, that’s really useful for finding tiling problems.
Got a couple of more suggestions:
-Some sort of help or readme explaining all features and hotkeys, because I found a lot more I wasn’t aware of (like animations being able to be saved as spritesheets, +1 to you sir)
-stop and play button for animations
Maybe you could also add keybinding for the hotkeys, or make alternate hotkeys (number keys?) that are closer to each other… I was also an avid photoshop user but I.M.O there are too few tools to put them in that way.
Sorry for nitpicking about the hotkeys… it’s not that big of a deal.
I’m definitely going to use Pickle for the next Ludum Dare.