So I have been ranting about this all day now on IRC. Building games together! This LD almost 900 games were submitted. If you think about it, the time and effort invested is mind-boggling. Roughly estimated when each participant invested maybe 30 hours in the weekend, that is about 30.000 hours of time invested in game creation in a weekend. But when the weekend ends many people walk away and don’t really look back until the next LD. I think this is a bit of a shame, because LD is the perfect opportunity to meet like-minded gamedevelopers.
So I am trying to figure out if it is possible for more people to collaborate on game creation, to meet more game developers and channel all this energy to create even more complete games. Because creating games is usually a team effort, and the more game developers you know, the higher the chance that individuals meet up that have fun together building games, or make the next big indie hit. I have even written a little word document that introduces the concept: Ludum Dare: Co-op:
It is a rough concept at this point. The interesting thing is that many people on IRC like the idea very much, but are not sure on the execution. So discuss away! What would be the best way for you to collaborate with other developers, and together build something bigger than what we usually see in a LD?