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    LD22 Postmortem

    Posted by (twitter: @Vector_Zero)
    January 9th, 2012 7:25 pm

    Well, my game did pretty well, so I guess I’m happy.  There were a lot of cool games this time around.

    My big lesson from LD22 is that I can make a game in 48 hours, seeing as even in the Jam I had pretty much wrapped up by the 48 hour deadline.  My second biggest lesson is that I can’t psychologically handle 72 straight hours of LD Jammin’.  I’m going to try the compo next time around.

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