Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


FOR HONOR: I made a game called Pile of Kittens!

Posted by (twitter: @TyrusPeace)
January 6th, 2012 11:50 pm

I’ll admit to being a little shocked/saddened at kittens not winning LD#22.  Fortunately the Unity Flash in a Flash competition came up shortly after LD #22, though, so I was able to make a game called Pile of Kittens for that.  It’s a platformer where you can herd and throw your plentiful kittens to overcome obstacles and deadly robots.  I spent ten days on it.

It’d look a bit better with anti-aliasing, but that’s not yet supported in Unity’s (still beta) Flash functionality.   I encountered a lot of performance and implementation challenges with that version, but it was worth it for the competition and motivation :) .  I hope you guys like it.  You can read my dev log here.

8 Responses to “FOR HONOR: I made a game called Pile of Kittens!”

  1. Shigor says:

    Congratz – I declined the Flash in the Flash challenge after two days – flash export is almost totally unusable if you’re using c# – I’ve run into so many problems I gave up. Colliders, performance, random crashes, stuff like 2d array never working….

  2. Pierrec says:

    It is a very very good game!

    • TyrusPeace says:

      Thank you :) . I thought of the name for LD #22 when I was still hoping “kittens” would be a topic, but I’m glad I had 10 days to work on the game and idea instead of just 48 hours.

  3. SonnyBone says:

    HOLY CRAP this is fun!

  4. SonnyBone says:

    Good luck, btw.

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]