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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    How To Fail At Making a Unity Game

    Posted by (twitter: @RobProductions)
    January 2nd, 2012 2:51 pm

    I’m going to be honest (and critical) with you on this one, and some of you may hate me for writing this, but it is the truth (of what I mostly saw with Unity Games for LD22), and it should help everyone next time around. I’m going to make it simple with a list:

    What You Should Avoid

    • Texture-less, poorly lighted levels
    • Ambient light being left at the default grey
    • Poor usage of physics (ex: the player being the only physic object in the game)
    • The default player movement setup (With the player having extreme jumping abilities and almost no gravity)
    • Menu-less, single scene, test games
    • Places to fall out of the world
    • A default sky-box or default light blue background
    • Lag
    • 3D text with the default font
    • Support for only 1 resolution

    Little Things Some Games Have That Make ALL The Difference (AKA: What you should have)

    • Lock Cursor and Pause capabilities
    • Animations on items in hand
    • Ragdoll physics or physics objects
    • Sprinting
    • Crouching
    • Multiple Items to hold
    • A menu
    • Sound
    • Options (Ex: mouse sensitivity, quality settings (to remove lag), fog distance, clipping distance, etc)
    • In-game Instructions
    • A good GUI (Displays health, ammo, instructions, etc) Not the default GUI skin
    • Complete usage of Player Settings (Company name, logo, game name, app name, resolutions, config dialog banner, etc)

    I could go on and on with this list, but you get the idea. Basically the main thing to worry about is Making it an actual game and not a “Test”. I recommend you don’t send in your “Test” to a Ludum Dare competition, unless you want to get this endless list again by play testers…

    When I did LD22 I pretty much tried to focus on all the little things that made it look like a good game. Although while I’m being extremely critical about games, I have to say my entry Isolated Assault did not follow all these lists… but I got the important ones out of the way (Lock Cursor, pause, animations, physics, many resolutions support, menu, instructions………. just play the game. :P )

    But I never said you have to follow the list exactly, just keep it in mind! ;)

    Stay critical, and I hope all of you (Just a general statement. I noticed a few Unity games stood out that actually had these) actually keep in mind the little things next time around! :P

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