How To Fail At Making a Unity Game
I’m going to be honest (and critical) with you on this one, and some of you may hate me for writing this, but it is the truth (of what I mostly saw with Unity Games for LD22), and it should help everyone next time around. I’m going to make it simple with a list:
What You Should Avoid
- Texture-less, poorly lighted levels
- Ambient light being left at the default grey
- Poor usage of physics (ex: the player being the only physic object in the game)
- The default player movement setup (With the player having extreme jumping abilities and almost no gravity)
- Menu-less, single scene, test games
- Places to fall out of the world
- A default sky-box or default light blue background
- Lag
- 3D text with the default font
- Support for only 1 resolution
Little Things Some Games Have That Make ALL The Difference (AKA: What you should have)
- Lock Cursor and Pause capabilities
- Animations on items in hand
- Ragdoll physics or physics objects
- Sprinting
- Crouching
- Multiple Items to hold
- A menu
- Sound
- Options (Ex: mouse sensitivity, quality settings (to remove lag), fog distance, clipping distance, etc)
- In-game Instructions
- A good GUI (Displays health, ammo, instructions, etc) Not the default GUI skin
- Complete usage of Player Settings (Company name, logo, game name, app name, resolutions, config dialog banner, etc)
I could go on and on with this list, but you get the idea. Basically the main thing to worry about is Making it an actual game and not a “Test”. I recommend you don’t send in your “Test” to a Ludum Dare competition, unless you want to get this endless list again by play testers…
When I did LD22 I pretty much tried to focus on all the little things that made it look like a good game. Although while I’m being extremely critical about games, I have to say my entry Isolated Assault did not follow all these lists… but I got the important ones out of the way (Lock Cursor, pause, animations, physics, many resolutions support, menu, instructions………. just play the game.
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But I never said you have to follow the list exactly, just keep it in mind!
Stay critical, and I hope all of you (Just a general statement. I noticed a few Unity games stood out that actually had these) actually keep in mind the little things next time around!