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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Stand alone – Post Mortem

    Posted by (twitter: @AhNinniah)
    December 30th, 2011 1:17 pm

    Main idea: An astronaut finds himself all alone in boundless Space. He must reach his spaceship before it flies away.

    Used: Inkscape, freesound.org, sfxr, Monkey, Paint.NET, Audacity

    We were very excited to take part in our first LD and create our first ever game.

    We tried to prepare for it as hard as we could. That’s what we ate.

    And that’s where we have been creating «Stand Alone».

    What went wrong:

    Idea. From the very beginning we haven’t worked enough on our game concept. Therefore, changes in the game have been made during the development.

    Art. It takes as a lot of time to create art. More than we’d expected. We had to refuse some game objects due to lack of time to draw it.

    Some art in progress.

    Sound insertion. There were some bugs with sound in Monkey. It was very annoying.

    Performance. Flash-version works not very well in browser. Have to deal with it later.

    Time. We did not have enough time to add everything that we’ve planned.

    Tiredness. Despite the huge amount of fluid, good nutrition and healthy sleep it was very difficult to concentrate on any task.

    Despite this we managed to submit our game in time and got a lot of fun!

    And we’re going to finish and improve «Stand Alone» according our plans.

    Ludum Dare 22 Entry – Stand Alone

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    2 Responses to “Stand alone – Post Mortem”

    1. BretHudson says:

      Lovely Post-Mortem. We were wondering if you’d like it to appear in indie(Magazine);. Please reply to this if you’d like to give us permission to use it in the magazine.

      Thank you,
      -Bret Hudson ~ Head of indie(Function);

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