Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 30 days, 13 hours, 0 minutes, 18 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    My Experience With My First LD

    Posted by
    December 29th, 2011 2:57 pm

    Hello! I am static_boy123 and I just wanted to share my experience in my first LD, and first game, with others:

    I found out about this competition last year when Notch(The maker of Minecraft) entered Prelude of the Chambered, I immediately said to myself,  “I will do this next year.” So now I did it, I entered in my first, but not last, Ludum Dare.

    I was watching tv one night when something popped into my mind, the Ludum Dare. I checked the website to see when it was, two hours. I ran to my computer and started memorizing my basic -5 file- library inside and out, after an hour I was able to repeat most of it from memory and the rest, thankfully, wasn’t needed. So I waited the longest hour of my life hoping the theme would be kittens.

    Once the competition finally started I cursed everyone who voted anti-kitten, opened up handy dandy Visual Studio, and got to work. I typed out what I remembered of my library only two classes, but I was able to make a bunch of edits to one to make a new class. I had lots of trouble starting and coming up with ideas for what to do, but I did the basic things, like changing the screen size and creating the controls for moving.

    After an hour of sitting and thinking I had an idea, a game that is more based on story than game play, but still has game play. I sat down and started, I added in textures, added a way to shoot, and realized just how inexperienced I am when it comes to game making.

    Coding was crazy, I had tons of road blocks; bugs, bugs, and more bugs. I had to go into untraveled land to create the game, and I also spent plenty of time in well worn territory. Overall my game was very fun and frustrating to make, but it was well worth it.

     

    Now a list of what was good and what wasn’t:

     

    Good Things:

    • It was fun
    • I learned a lot
    • I coded in XNA which I am very comfortable in
    • Everybody was very supportive of my first game
    • I am happy with my work
    • My coding works
    • Others enjoyed my game
    • The ultra great graphics game “Real Life” didn’t distract me that much
    Bad Things:
    • My entry has two huge bugs
    • I didn’t get to finish
    • My original texture looked more like a guy masturbating than holding a gun(tip: if this happens move the arm higher on the body and refine the angle :P)
    • It was very frustrating
    • The story wasn’t clear because it wasn’t finished
    • I spent a lot of time doing nothing during the challenge(SLEEEEEEEEP)
    Conclusion:
    Coding is very fun, but can be frustrating, therefore it is good to have time between each competition. It is also great to get feedback from a good community who knows what you go through to make a game for your first time, because they had to do it themselves.(And it was most likely as crappy as yours) So I would like to thank all who read this, and hope you enjoy my game.
    You can play my game and view it at http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6108
    Thanks for reading,
    -Static

    Tags: , , , , , , , ,

    2 Responses to “My Experience With My First LD”

    1. Andrei Barsan says:

      You didn’t have to rewrite your library for the compo. :P
      It would have been ok to just use the lightweight library you already had! :D

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]