Dr. Autofober’s Post Mortem
Posted by tcstyle (twitter: @RustyBotGames)
December 27th, 2011 6:53 am
What went right:
- Finding an idea: I woke up early (LD started at 3 a.m. for me) and just looked at the final theme voting results. Then I pondered about possible games while staying in bed, which proved to work quite good.
- Programming: Even with a bug that took me 1,5 hrs to solve I was quite happy with my programming.
What went wrong:
- Time: With my wife and child being around and some not LD realated evening activities, time management became a problem. I had to cut almost all features I planned and keep very simple with the graphic and leave the music out.
- Motivation: Due to the ideas I had at start and the time restrictions I got more and more frustrated running out of time and realising not to make the polished game I would have liked to. So I had some moments where I thought about quitting the compo but am quite glad afterwards I haven’t done so.
Related to the last point, here is a comparison between what came out and what I planned:
So what did I learn?
It’s worth continueing even when you want to give up.
Play and Rate!
Tags: postmortem

