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Ludum Dare 26 — April 26-29th, 2013
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Dr. Autofober’s Post Mortem

Posted by (twitter: @RustyBotGames)
December 27th, 2011 6:53 am

What went right:

  • Finding an idea: I woke up early (LD started at 3 a.m. for me) and just looked at the final theme voting results. Then I pondered about possible games while staying in bed, which proved to work quite good.
  • Programming: Even with a bug that took me 1,5 hrs to solve I was quite happy with my programming.

What went wrong:

  • Time: With my wife and child being around and some not LD realated evening activities, time management became a problem. I had to cut almost all features I planned and keep very simple with the graphic and leave the music out.
  • Motivation: Due to the ideas I had at start and the time restrictions I got more and more frustrated running out of time and realising not to make the polished game I would have liked to. So I had some moments where I thought about quitting the compo but am quite glad afterwards I haven’t done so.

Related to the last point, here is a comparison between what came out and what I planned:

LD 22 entry

Mockup with planned features.

So what did I learn?

It’s worth continueing even when you want to give up.

Play and Rate!

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