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    Post-mortem of Alone in the Mansion

    Posted by (twitter: @kumber1)
    December 26th, 2011 5:59 am

    My first thought when I read the theme was “exploring an old house alone, at night”. I played too much “Alone in the Dark” in my days… And I wanted a similar game, but in 2D. So I choosed the “survival horror” genre.

    What went right:

    • Programming tools: I had no problem with the usual write-build-compile-play-debug workflow
    • Chronolapse was very good for the screen capture (see timelapse here)
    • I was more focused than the last time
    • It was really fun! :)
    What went wrong:
    • The game is maybe too easy to beat
    • Jumps are a little innatural. By design the player should be able to jump a single zombie coming in his direction, and this works, but the feel is not right.
    • Animations could be improved: for example, the legs in the player-walking animation
    • Colors of the platforms: I wanted to represent a wooden floor at night, tried several colors, and at last settled on blue/purple, but I really don’t like it (it seems too shiny)
    • I lost too much time thinking about the game (or, “thinking if the game was right”); I should think about the game before the start of the competition…
    • The time ran out and I missed the sound effects and the music; with a theme like this they could really make the difference
    I’m working now on a post-compo version, trying to fix the wrongs and adding some suggestion made by players. I hope to release it in a day or two. You can find the original entry here.

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