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Ludum Dare 26 — April 26-29th, 2013
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Lessons Learned

Posted by
December 26th, 2011 10:57 pm

So when I first posted my game, there was a major memory problem. So everyone who played my game experienced a crash 15 seconds in. This clearly sucks. I also originally only put up a .love file because I used the love2d framework, and people hate that. So I have since changed it to the executables.

Overall, this experience of having things not go as planned has been very educational. I obviously need to test my work on more than one computer.

Another thing I’ve realized is the fact that the way I incorporated “alone” in my game is not readily apparent, which I’m sure has cost me. The secret of my game is, once you kill an enemy, they are gone forever. So once you run through the game once, there will only be a few enemies the next time, and the time after that there won’t be very many at all. How lonely is a game where there are no enemies?

Well anyway, if anyone reads this, please give my game a shot. Thank you all.

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