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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Walk-through video “The Invention of Colour”

Posted by (twitter: @thegreystudios)
December 21st, 2011 2:48 pm

I finally got around adding a walk-through video for my experimental storytelling game “The Invention of Colour”. Since the game is very much focused on atmosphere and “the experience” you can actually get a very good impression of the game by just watching the video. Make sure you use a good pair of headphones to enjoy this to the max:

Walking into this competition I had one goal in mind: Create something that has a dense, expressive mood and portraits a distinct character to the player. I wanted the player to walk away from the game feeling like he actually got to know the main character’s emotional world by just listening to him for 2 minutes.

I personally find the transfer of emotional concepts to be one of the most challenging for a game designer. Quite often realism does not translate to something that’s emotionally impacting. The current trend seems to be toward hyper-realism. But to be honest I was a lot more emotionally involved in some of the classic games of the 8bit & 16bit era. There’s a huge potential when we leave gaps for the player to imagine things.

What do you think? What makes a game emotionally interesting? How can you involve the player in the world you’re trying to create? Would love to hear your thoughts on this.

Oh and when you’re ready to rate my game click through here: The Invention of Colour

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