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	<title>Comments on: OSX port works!</title>
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	<link>http://www.ludumdare.com/compo/2011/12/21/osx-port-works/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: DDRKirby(ISQ)</title>
		<link>http://www.ludumdare.com/compo/2011/12/21/osx-port-works/comment-page-1/#comment-32747</link>
		<dc:creator>DDRKirby(ISQ)</dc:creator>
		<pubDate>Fri, 23 Dec 2011 05:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=103012#comment-32747</guid>
		<description><![CDATA[@khakionion:

Well, when I&#039;m just using C++ and SDL and I just have to package in the SDL frameworks, that&#039;s totally fine and everything and I like how it works.  The issue is that here I&#039;m packaging an entire =windows install= of the mono framework which is ~200MB.  And I&#039;m definitely not using all of that framework.  It just seems silly that the OSX download should have to be 150MB larger than the windows one, given that I&#039;m including .dlls in the windows one as well and the OSX one at this point IS just simply emulating the windows one through wine.  But hey, at least it works :)]]></description>
		<content:encoded><![CDATA[<p>@khakionion:</p>
<p>Well, when I&#8217;m just using C++ and SDL and I just have to package in the SDL frameworks, that&#8217;s totally fine and everything and I like how it works.  The issue is that here I&#8217;m packaging an entire =windows install= of the mono framework which is ~200MB.  And I&#8217;m definitely not using all of that framework.  It just seems silly that the OSX download should have to be 150MB larger than the windows one, given that I&#8217;m including .dlls in the windows one as well and the OSX one at this point IS just simply emulating the windows one through wine.  But hey, at least it works <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: khakionion</title>
		<link>http://www.ludumdare.com/compo/2011/12/21/osx-port-works/comment-page-1/#comment-32503</link>
		<dc:creator>khakionion</dc:creator>
		<pubDate>Wed, 21 Dec 2011 16:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=103012#comment-32503</guid>
		<description><![CDATA[*puts on OS X development hat*

I wouldn&#039;t call it a &quot;downside,&quot; that&#039;s how many OS X apps are deployed, with relevant frameworks included. It&#039;s how apps work without having to install things, or suffering from library dependencies.

*takes off OS X dev hat*

Bookmarked for later playing on my MBAir!]]></description>
		<content:encoded><![CDATA[<p>*puts on OS X development hat*</p>
<p>I wouldn&#8217;t call it a &#8220;downside,&#8221; that&#8217;s how many OS X apps are deployed, with relevant frameworks included. It&#8217;s how apps work without having to install things, or suffering from library dependencies.</p>
<p>*takes off OS X dev hat*</p>
<p>Bookmarked for later playing on my MBAir!</p>
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