OSX port works!
Thanks to WineSkin, I now have a working bundle for osx users to run. The downside is that it is 155MB, and >400MB when uncompressed, because it contains an entire install of Mono. Which is really ridiculous. BUT AT LEAST IT WORKS. And you don’t even have to install anything!
Linux users, you can also run in Wine if you download the windows version and use “winetricks mono2.8″. Otherwise, you’ll have to install all the mono + sdl packages and run it the usual way. I’m assuming Linux 64-bit is still broken but I have no way of verifying this since I don’t have a 64-bit Linux VM/machine.
Main game submission post, again, is here:
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7285
*puts on OS X development hat*
I wouldn’t call it a “downside,” that’s how many OS X apps are deployed, with relevant frameworks included. It’s how apps work without having to install things, or suffering from library dependencies.
*takes off OS X dev hat*
Bookmarked for later playing on my MBAir!
@khakionion:
Well, when I’m just using C++ and SDL and I just have to package in the SDL frameworks, that’s totally fine and everything and I like how it works. The issue is that here I’m packaging an entire =windows install= of the mono framework which is ~200MB. And I’m definitely not using all of that framework. It just seems silly that the OSX download should have to be 150MB larger than the windows one, given that I’m including .dlls in the windows one as well and the OSX one at this point IS just simply emulating the windows one through wine. But hey, at least it works