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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Post Mortem

Posted by
December 20th, 2011 1:18 am

Before I sum up the experience, I need to mention that I discovered that there is a huge memory leak in love for setFont(), which wasn’t an issue on my dev computer for whatever reason. So I went back and patched that in my game, no other changes made. Alright.

So this was my first time participating in the competition, which is because this is the first time I feel like I’m qualified to make a game, which is because I now work in the industry. Do I really know more than I did before? Maybe a bit. But whatever, I took part in this one, and it was fun.

I’m not an artist or a musician so those bits of my game are complete crap. Oh well. I didn’t know anything about the tools I used, so I probably made some huge mistakes (excluding the memory leak). Too bad. What is fantastic is the fact that in just two days, I started with nothing and ended up with a pretty cool game. Sure its not going to blow anyone away, but it exists, and I made it. So there.

Play my game. In SPAAAAAACCCEEE!

One Response to “Post Mortem”

  1. zapaman says:

    Post a link to it :D

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