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	<title>Comments on: How Run Away maps work?</title>
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	<link>http://www.ludumdare.com/compo/2011/12/20/how-run-away-maps-work/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Dax</title>
		<link>http://www.ludumdare.com/compo/2011/12/20/how-run-away-maps-work/comment-page-1/#comment-32300</link>
		<dc:creator>Dax</dc:creator>
		<pubDate>Tue, 20 Dec 2011 16:21:20 +0000</pubDate>
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		<description><![CDATA[I prefer to have a graphical vision of the map, especially when we don&#039;t have much time and I don&#039;t have an external tool to visualise it.
Besides I can use my image map in XNA like a ressource in my content while text files are not managed.
And if I want something smaller then my pictures, I need to have binary files that I can&#039;t edit easily.]]></description>
		<content:encoded><![CDATA[<p>I prefer to have a graphical vision of the map, especially when we don&#8217;t have much time and I don&#8217;t have an external tool to visualise it.<br />
Besides I can use my image map in XNA like a ressource in my content while text files are not managed.<br />
And if I want something smaller then my pictures, I need to have binary files that I can&#8217;t edit easily.</p>
]]></content:encoded>
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		<title>By: Deza</title>
		<link>http://www.ludumdare.com/compo/2011/12/20/how-run-away-maps-work/comment-page-1/#comment-32285</link>
		<dc:creator>Deza</dc:creator>
		<pubDate>Tue, 20 Dec 2011 15:39:21 +0000</pubDate>
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		<description><![CDATA[Why not store them in three dimensional vectors? Seems much easier.]]></description>
		<content:encoded><![CDATA[<p>Why not store them in three dimensional vectors? Seems much easier.</p>
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