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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
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    Desert Adventure – Postmortem

    Posted by (twitter: @fifif0x)
    December 20th, 2011 1:32 pm

    First of all, the game:

    This game is a text adventure where you control a player waking up in a hostile environment.

    What went horribly wrong:

    • Theme, I had like 0 idea what to do with Alone (but I can only blame myself, that’s one of the few themes I voted for in the final round).
    • I procrastinated way too much while pretending to be looking for an idea.
    • I had other things to do that weekend, which I did during the last 5 hours of LD.
    • I’ve had to rush making one third of the game’s content in one hour.

    What went right:

    • Using jQueryMobile for the first time.
    • Choosing a text-adventure (time was short, 12h were already gone, so not having to create assets except using jQuery’s ThemeRoller for text/bg colors was great).
    • Adding Kittens! Kittens
    • Choosing a web-deployable framework (makes packaging 100x easier).

    Although I wasn’t inspired as much as during previous LDs, I’m happy with what I came up with and I hope the final product will satisfy you, the players !

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