The Last Adventurer postmortem #1 – process
Posted by Cosmologicon
December 19th, 2011 11:52 pm
[ Play the game ]
I’d call this one a success!
Good:
- Game is finished, with a lot of content (for me): five playable characters, three spells, three bosses with different behaviors, an upgrade system!
- I was dedicated. I slept about 3 hours per night and spent almost every waking hour on the game.
Game runs (relatively) smoothly. Given how little I optimized, and how many graphical tricks I used, I think 20-30fps is pretty good.- I’m getting the hang of Javascript.
- HTML5 canvas turned out to have a lot of relevant useful features
- Really pleased with how the boss of level 4 turned out (and I got in a Wayne’s World reference)
- Really pleased with how the rotating gameplay area turned out
- Happy with the graphics, sound, and character design for the most part
- Deploying to web turned out to be pretty easy. I’m very happy to have my first web-based LD game
Bad:
- I get so engaged with my game during the competition that I have trouble joining the community. I’ll have to make up for it now that it’s over.
- Navigating an isometric layout is a tricky problem
- Had to leave out in-game instructions
- I wish I had more engaging gameplay, but it’s fine for what it is
- Had to leave out storyline (which is fine because it was too depressing)
- Sprites are cut way down from my original idea, surprising no one
- Had to develop in Firefox because of how Chrome handles trusted domains on local filesystems
Tags: postmortem