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Soitude 76 – Debriefing

Posted by
December 19th, 2011 4:40 am

So what went well?

-Library, the prometheus code re-write yielded far less bugs than any previous entry as well as no run-time dll-hells

-Game concept, keeping it simple as a major plus

-Learning, the games architecture is as close to quick ‘n dirty as I’d care to get – but it worked

-Time management, everything finished with around 2 hours to spare – not 4 hours like LD20 or 3 minutes like LD21!

 

What went not so well:

-Lack of native prometheus audio support, the bindings for OpenAL are dodgy at best!

-PNG loader is [very] buggy… Luckily the TGA loader is outstanding!

-Hours 0-24 writing 50 lines of code due to being AFK almost the entire time!

 

On the whole I’d have to give Solitude-76 my ‘best LD entry by me so far’ award. It was much closer to the sweetspot than any other entry without compromising too much on any area… But then again, this is my biased opinion – only time and the ratings will tell!

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