Engine from LD used in an actual game
December 19th, 2011 5:32 amWay back when before LD#19 I decided to build a game engine for doing LDs quicker and better. I had not actually done an LD to that point, but I knew that my speed in C++ coding wasn’t going to get me working quick enough. I started building an engine in Lua so that I could code super quick. The reason that I didn’t just use Love2d is because I wanted to be able to easily port my games to iOS, and at that point love2d didn’t support iOS. I called it blud as a tribute to love. Seemed opposite and the same in some ways.
So the first game was soundman stepper, and it was super fun to build! Lua is awesome to work in, super fast, the entire reference for it fits on three pages.
After that compo, I realized that you really need to enter flash games to have a small chance of your games being played, so I switched over to AS3, and learned enough of flixel to get by. In the meantime I kept developing blud, and started borrowing more and more features from flixel into the framework. For mini28 I did a game for iphone called pyoing, and released it on the app store the next day.
I kept developing blud, and for LD21 I did a game called martin vs monty. That one is yet to be released on the app store, but hopefully I will get back to it and polish it up and such.
In between these things, I actually started getting paid for being a game developer. The first fruit of these labors has finally popped out. I am still using the code that I developed during and for LD to some extent, and the lessons that I learned during LD to a large extent.

Pugs luv beats is a music composition game, and it is available for the iphone and the ipad. If you want to read some superlatives, you are going to have to go elsewhere, because I am not too good at writing them myself. Luckily create digital music did a nice writeup of the audio side of things.
Tags: post-compo
