Sorry…
My game is to difficult. It was some kind of parameter that I set just before submitting without playtesting enough ![]()
I think it was the reaction time of the AI that I changed that made it this way.
Ah well, lesson #452 learned this weekend: Always make sure to playtest after each change. Pretty obvious really, but under these circumstances (LD noob) it happened anyway.
I have an improved version available that is much less difficult that I will continue to improve.
BTW, here is also yet another timelapse