Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Welp, I’m out.

Posted by
December 18th, 2011 12:05 am

Preparing for the competition I thought of most things, but one thing I completely missed was level management.

I didn’t think about how I was going to load the entities in a world, how I would load different levels, none of that. So the last 8 hours of my day were spent trying to figure this out & make it work. I tried loading a PNG file & looping through the colours which would be related to an object. I tried using TilED but didn’t know much about it. I knew how to make a level with it, but nothing about using it in the code. I tried creating an array of integers & each integer matches to an object.

None of it really worked, so I’ve decided to just work on this at my own pace following my own theme. Because that way there is no pressure to get it done. I can just take my time.

Tl;dr, here’s a picture of a banana:

3 Responses to “Welp, I’m out.”

  1. Your banana is as awesome as my potato. Nice work.

  2. Jacob says:

    Thanks for the banana!

    theres always LD 23.

    My advice for the future, always fake it.

    If you are doing something in a way that resembles what you might do in a production environment then you are doing it wrong.

    One common way people avoid having level editors/custom level loading code is just using a giant string. Each character corresponds to a specific tile type. Bonus points for meaningful letters.

    “”"
    wwwwwwwww
    xxxxxwwwww
    xxxxxwwwww
    xggwwwwww
    xxxxxxzwww
    “”"

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]