Well, it’s been a few good days but unfortunately the fatigue got to me. The basic framework and mechanic had been set for my gravity-less space platformer, “Nothing But Stars,” and all it needed was some content to add variety and difficulty. I had planned to do that today, but my body had other plans. With what little time I was left with after awaking, I fixed up the last bit of code, added a “sorry!” message at the end, and got the game in with 45 minutes to spare.
Here’s the game in all its glory: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5193
I’m not happy I didn’t finish, it feels like a bit of a failure. I am, however, pretty proud of what I did come up with. I decided to push myself as a game dev with this one, and I think my game is fairly technically impressive. It just doesn’t have all the gameplay to it I’d hoped it would. I was also able to crank out some music last night with my brand new M-Audio Oxygen 49 keyboard, something I’ve never done for a game before.
All in all, this LD leaves me bitter-sweet. I had fun and learned a lot though, and that’s what really counts.
Until next time…