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Ludum Dare 26 — April 26-29th, 2013
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Final Update – Beam me up, Scotty

Posted by (twitter: @frankmoisan)
December 18th, 2011 2:57 pm

I’m afraid I must shamefully bow out. May a thousand needles pierce my body and my organs liquefy (or something similar – doubtful that will happen, though).

Unfortunately, too many things went wrong from the start. The theme alone (see what I did there?) was enough for a major brainfart, and I lost Friday evening simply thinking about what to do.

I did come up with a design, though… which was then gracefully shredded to pieces and flushed down the toilet (wanted to do a survival/Castaway type game on a desert island). I then moved on to doing a side-scrolling 2d shooter, where overgrown manimals of all kind attacked the player and randomly exploded.

Now, even if the concept isn’t half bad (let’s call it “minimalistic” for the politically-correct folks out there), I kept encountering seemingly simple, yet mind-boggling problems. Admittedly, I haven’t done simple XNA sprite animations in a while, but this weekend made me feel like I should be going back to school (or subliminally learning animation code while sleeping).

So there I am. With 4 hours to go until close, animations that aren’t showing, no music or sound effects, no weapon sprites made yet, some serious lack of sleep, a massive headache and a caffeine overload…

I wish the best of luck to the other participants. I learned so much this weekend, and will be more than prepared to tackle the next Ludum Dare.

Engage~

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