I didn’t get to spend as much time as I would have liked on my entry.
Its got bugs and a ton of stuff didnt make it into the 48hr limit, but the time pressure was an amazing push to get something done.
I’ll continue working on it for the next day to the point im happy with it, I forced myself to submit something even though I might be alittle emberassed by it, because I said I was going to do something from scratch in 48 hours.
Participating in LD 22 is an amazing learning experience. I made my entry with unity, which i’ve been learning seriously for about a month now.
I also bit off more than I could chew by going outside my comfort zone and trying to code some complex dialogue flow to create a ‘mood’ which is something i’ve never tried before. that part alone took way more time than it should have.