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    Calling it a night

    Posted by (twitter: @ddrkirbyisq)
    December 18th, 2011 11:06 pm

    Well, I’ll definitely be sure to do a full port-mortem later, but for now I’m done wrestling with bugfixes and compiling and repackaging things.  I have v1.01 of One of a Kind up which fixes a stupid crash that happened at the end of the game.  It works on windows, it works on linux as long as you’re not 64-bit and…well, osx -works-, but you need to install extraneous other stuff.

    Off the top of my head though, the short version of how things went:

    + Great end product that I’m really happy with.
    - Really stressful times, had a lot of trouble thinking of puzzles and game mechanics.
    + Developing was for the most part, a breeze.
    - Ran into performance issues and other things, but…
    + Managed to work through them all and I think the end product is really quite polished.
    - Frantic headaches trying to get my final distribution packages good to go.

    In the end I’m really happy that I was able to make a game of this type–it’s pretty much exactly what had envisioned when I first started scoping out the idea, so I really can’t ask for anything more (well, besides nice cross-platform portability).

    Definitely check it out if you have the time.  It’s not very special, but maybe if you look closely you’ll find that it’s One of a Kind. ;)

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