Calling it a night
Well, I’ll definitely be sure to do a full port-mortem later, but for now I’m done wrestling with bugfixes and compiling and repackaging things. I have v1.01 of One of a Kind up which fixes a stupid crash that happened at the end of the game. It works on windows, it works on linux as long as you’re not 64-bit and…well, osx -works-, but you need to install extraneous other stuff.
Off the top of my head though, the short version of how things went:
+ Great end product that I’m really happy with.
- Really stressful times, had a lot of trouble thinking of puzzles and game mechanics.
+ Developing was for the most part, a breeze.
- Ran into performance issues and other things, but…
+ Managed to work through them all and I think the end product is really quite polished.
- Frantic headaches trying to get my final distribution packages good to go.
In the end I’m really happy that I was able to make a game of this type–it’s pretty much exactly what had envisioned when I first started scoping out the idea, so I really can’t ask for anything more (well, besides nice cross-platform portability).
Definitely check it out if you have the time. It’s not very special, but maybe if you look closely you’ll find that it’s One of a Kind.
