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Ludum Dare 26 — April 26-29th, 2013
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Dry shores

Posted by
December 18th, 2011 8:40 am

My ony technical problem right now is that the player has Parkinson’s. The bubble is really bouncy and sensitive and I can’t get the physics right so he’d stay still when needed.

Well, that, and even after my optimization, the framerate bounces up and down a lot. Wonder what’s up with that, there’s no heavy math going on. I’m just going to pretend the problem’s just on my end and ignore it until everyone starts whining about it post-release, shattering my optimistic mood.

Besides coding, I’m messing around with visual styles, looking for something simplistic and readable, as well as creating more levels. Always more levels. Even when there’s all the levels. A level editor would be fine so I could indeed include all of them, but I don’t think there’s time.

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