Time pressure
I’m getting worried that I won’t hit the targeted scope at this point. The assets needed aren’t too much, individually, it’s just that I have a pretty hefty list and I don’t feel as confident about being able to pump out content consistently right up to the deadline.
Got some environmental sound in – waterfall noise, and it changes as you enter different screens.
However I haven’t made much progress on the gameplay lately. I really want to get some of the gameplay in there before I sleep.
TODO
new block type for water - the surface toggles platforming/swimming, or somesuch
start sketching out whole game and getting bgs in place
goals for rest of today:
inventory working
pick up stones
one more button to drop vs. use("shoot")
dragon flight code
diving code
bird flight code
birds placed in map are spawners?
or we just have them run on a consistent cycle?
spriting:
pearl sprites
bubbles
swimming sprites
dragon sprite
idling
flying
hit
obstacles for dragon area(attacking birds)
(reuse birds for hunting segment)
throwing stones(instead of bow+arrow)
three tasks:
diving
hunting(birds)
fly dragon
some sounds
splash
throw (replace the current thingy)
hit
_integration_
goals for tomorrow:
finish sounds, add music?
add two or three tasks
mining
collect fruit
make fire
Ending celebration/failure