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Ludum Dare 26 — April 26-29th, 2013
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Seventeen Hours of work

Posted by
December 17th, 2011 7:54 pm

Well, I advanced even less this hour. Mostly spent some time trying to use a method that didn’t work. Trying to squeeze the memory usage and saved data usage down for intractable objects so I don’t end up with huge saved files when I get the game saving.  I’ll skip out on posting a screenshot this time since there is nothing new in this update.  I did manage to get it all working how I want though, so from here I can start re-factoring the current items and then make the map randomly place them on the island.  A couple other changes I want to do is make the inventory only have two rows.. as current names of items is too long for three rows. And I want to add in some sort of grid for detecting if an area is occupied… that would be used for placing buildings like shelters / workstations etc.

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