Scraphunt – Update 1
So, I spent most of yesterday setting up a basic environment, and then moved on to support for level editing. I did manage to get six hours of sleep, though- figured it was best to be well-rested.
Artwork is placeholder stuff, gameplay is non-existent (you can’t even move the player character without using the level editor, heh). I’m hoping the fast level creation is worth the time it took to set up editor– next area of focus is the art.
