Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Progress Update 5.0

Posted by (twitter: @robashton)
December 17th, 2011 10:45 am

I’m getting to the point where I’m able to script, script and script – which bodes well for completion of the main plot and game to the point where I can do a full run-through by the time I go to sleep tonight.

That’s good news, as it means I’ll be able to get a good night’s sleep (hah, who am I kidding?) before I make real textures, add real sounds and tweak things like physics so the game is a bit more playable.

 

Quite pleased by how how this works, got a script in the Gimp which exports a large image as a tileset which I can then use in the game. Clearly I’ll replace the black lines with some more effective hand-drawn scenery once the game is done (not that that will improve very much given I can’t draw for toffee)

The game is likely to only last a minute or so, which may even turn out to be a good thing if it means more people will complete it :-)

  • Sleep since competition start: 1 hour
  • Coffee count: 7
  • Orange juice: 2 litres
  • Food so far: Cereal, bacon + eggs with toasted baguette, 2 apples, half a pack of tasteless biscuits

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]