Lunch time.
I fixed some bugs in my jump/animation code that I wrote last night, and added some camera zooming/panning zones that seem like they’ll be pretty necessary for the vibe and gameplay. I thought I had my light baking atlas work figured out for a decent workflow that wouldn’t result in hours-long bakes before release, but I was wrong and I’ll need to figure that out after lunch :’(. Still though, I’ve added animations, fun feeling movement, a smooth panning camera and the all important player shadow dot since last time I posted. Feeling good.
I plan to use some of Artist of the Fortnight‘s sweet CC tunes in my game. (oops, rules. Maybe after the compo!) I worked with him on Subatomic Kangaroo and was thrilled to see that most of his music is CC and thereby usable in the LD compo.

Unless the rules have changed recently, I’m pretty sure you can’t use that music in Compo entries. It’s fine for Jam entries, though.
Dang, thanks for the heads up! I’ll see what I can make myself for LD48, but I may still release a post-compo version with his music in it some time after LD ends.
http://www.ludumdare.com/compo/rules/
The distinction between loops you have the rights to and full tracks is still a strange one to me, but I like the intent of the rules.