Ok, the second level is a forest full of dead trees. The entire thing should be comprised of 2 colors, unless I decide to add a ground texture. Right now I just built a test level to check the entire “look and feel” using the trees that come with UDK, but I’ll obviously replace them with my own trees since I need a very specific “look” (they’ll all pointing in one direction to sorta “guide” the player).
This is just a plane with a bunch of trees randomly placed:
And this is after adding fog using a somewhat ground level, which is what the player “would see”:
Now time to build the actual level, model my own trees, and all!
Just ate breakfast… now making a level at the rythm of Apocalyptica