Day 1: Ideas and goals
I was at a party when Ludum Dare started, so I checked a friend’s phone for the theme. I personally was hoping for territory, I had an idea for that, something like a turn-based hexagon-based strategy game. But I’m quite satisfied with the theme. On the way home from the party I came up with three ideas:
- An experimental art game about a guy who wants to be left alone, but his friends don’t let him only to found out he can never be alone.
- An RPG where you lose points/coins if you accept any help which forces the player to do things (kill monsters, etc.) alone on their own. This would go as far as losing points if you read the in-game tutorial.
- The player is sent to a deserted village to find out what happened there (some kind of wild west ghost town)
What I want to do for this Ludum Dare is to create something 3D and graphically impressive, that’s why I choose Horde3D as a 3D graphics engine. With that in mind, I chose the third idea.
The atmosphere I would like to have in my game would be something similar to Amnesia or Bioshock. (But I’m pretty sure my skills won’t suffice for that.)
I began modeling and just finished the Sheriff’s office:

Seems like an awful lot of work, and quite an undertaking. Not sure you’ll be able to finish that in 48 heh.
Whats the gameplay gonna be like? Perhaps focus on that first, prototype with basic art. You can always model more stuff later…
The gameplay is actually gonna be quite simple: You walk around and collect notes/letters left behind and there are some mini-puzzles on the way.
Heh, you make it sound so fun….
When I played titles like Bioshock and Deus Ex 3, one of the things that motivated me was to find out more about the game world. I mean, in Deus Ex 3 I almost hacked every computer just to see if there was anything interesting. I was hoping the same kind of feeling in my game.