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Ludum Dare 26 — April 26-29th, 2013
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Posted by
December 17th, 2011 2:27 am

So I’ve woken up. This means the hard part is over with.

Now I’ve got a couple of game ideas based on isolation. Since I figured most people are going to do artsy and depressing metroidvanias, I’m going to occupy the puzzle faction.

Basically, you get to draw a rectangle and the player has to be isolated inside it at all times. I’m still not quite sure if I should do a real-time, platformer type thing or a turn-based strategy one. We’ll see which one works better.

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