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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Adding features, building the castle

    Posted by (twitter: @Furyhunter)
    December 17th, 2011 10:00 pm

    So far so good. I’m coding in new types of tiles and I’ve finally managed to get the light code working perfectly in all conditions. After I’m done implementing the various gimmicks, it’s time to start filling out the castle (and probably redo that character sprite, too cute lol).

    Maybe I can program a cool distortion shader for the character sprite. Or use fog particles to indicate that he/she is ephemeral, like a ghost. And I’ve got plenty of time to make it all, after downing this Monster!

     

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