Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


A new challenger approaches…?

Posted by
December 16th, 2011 1:35 pm

OK, I’m entering my first Ludum Dare!

My day job is working on a massive game, on a project with hundreds of people.

Slowly.  Carefully.  Without breaking anything.

So even though I’m a “pro” game developer, I’m pushing WAAY outside of my comfort zone.  This is the exact opposite of everything I usually do.

If I can finish something – ANYTHING – in 48 hours, I’ll consider it a victory.  :)

My tools:

  • Java with Eclipse.  I haven’t used Java in years, so this could be a disaster.  But I really want my game to be web-deployable.
  • I might use LWJGL with Slick-Util depending on the theme.
  • Paint.Net and/or Gimp for “programmer art”.
  • BFXR for sound.
  • Audacity for music or sound editing.
  • Pizza.

I think my biggest problem is going to be art.  I don’t really like low-fi puzzle games and things like that, I want to tell a story and have characters.  Guess they will have to be stick characters.  :D

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.

[cache: storing page]