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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    ‘Spawn’ First Day Progress

    Posted by (twitter: @cadin)
    December 16th, 2011 11:25 pm

    Initially I wasn’t too thrilled about the theme, but I think I came up with an idea that I like.

    While brainstorming, I kept coming back to the idea of a tiny micro-organism swimming though a vast ocean. There is tons of life around it, but the scale of everything is so tremendous that it could just swim and swim and never find anything else.

    I rejected this idea a few times because I thought it would feel too similar to flOw. I think I’ve come up with a unique take on it though.

    You’ll play the game as a little amoeba creature, all alone in the enormous ocean. You have to collect food. Once you collect a certain amount of food you have enough energy to spawn a new creature. The type of creature that is created depends on the types of food you eat.

    I really want to make this feel open-ended and exploratory, but again I fear that it will end up feeling like a flOw rip-off, so we’ll see how it goes. I might end up adding a time limit or enemies or something else that will end the game.

    Progress has been pretty good so far. 4.5 hours in and I’ve prototyped the basic logic and movement. Tomorrow I will try to refine the gameplay ideas and start working on some art and sounds hopefully.

    Here’s some ugly placeholder art:

     

    See you in the morning!

     

    2 Responses to “‘Spawn’ First Day Progress”

    1. cadin says:

      Not sure how I will fit Kittens into this concept…

    2. Darkfrost says:

      I had the same response about the theme too :)

      “Urgh, can’t think of any good ideas”
      “Hmm, maybe…”
      “Yes! This is a good idea! Woo for alone!”

      Looks like it’s coming along well, keep it up!

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