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First LD… A little apprehensive

Posted by (twitter: @gravitasdevs)
December 15th, 2011 8:25 pm

I’m an XNA developer, pretty much strictly.  I’ve only made games for a little less than a year, so I haven’t expanded much.  So I’m sticking with what I know:

  • XNA 4.0 (maybe I can port it to WP7)
  • Paint.NET
  • Homemade sound clips (if I have time, if not, that sound generator thingy)
  • Free time (I’ve got it in spades!)

There are a few things I need to get down before we start, though.  Mainly, what’s the best way to package an XNA game?  I don’t want to get to zero-hour and realize I don’t know how to submit the thing.  I’m a little ashamed to admit I’ve never finished and packaged an XNA game.  What must be done for that?

..hope someone reads this.  I’ll go back to googling in the meantime.

 

edit: also, how do I change my avatar?

3 Responses to “First LD… A little apprehensive”

  1. Bloodyaugust says:

    I just package it into mediafire. :)

  2. gavin5564 says:

    Hi, I’m also a strict xna developer, We are few and far between.

    I will just be getting the entire contents from the release directory, zipping it up and putting it onto media fire.

    Here’s a pre-made camera class for you aswell, it can be used with both xna 3.1 and xna 4.0
    http://www.mediafire.com/?iszra8ha1qh5hyu

    Change build options to release instead of debug..

    Good luck,
    Gavin.

    • A-Type says:

      Thanks for the tip and camera class, I’ll take a look at it. I don’t actually have any base code, mainly because I’m not sure what type of game I plan to make. I do have some decent experience in writing organized base code, though, so hopefully that will be sufficient. I actually enjoy writing generic engine code quite a bit. Still, time management may be my downfall.

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