Just wanted to join my fellow honoured gamedevs in declaring my intention to join this weekend in Ludum Dare 22. The themes so far have been absolutely amazing and fill me with ideas. I’ve been doing a lot of hardcore, low-level coding recently with book projects, client work and 3d gamedev, so I’m going to take a break and go LOW TECH. Here are the new tools of choice for me:
HTML5, using Ippa Lix’s lovely JAWSJS canvas-based 2d sprite lib.
No grid, no tiles, no level editor: all art will be hand drawn.
No IDE, no server, no database, no 3d: just a text editor and photoshop.
Low bandwidth, low resolution, low workload: simplicity is my goal.
No physics, no AI, no multiplayer, no optimizations: so simple it runs well.
No installer, no plugins, no downloads: an .html file, a .js file and a png or two.
No stress: I’m aiming to finish a playable working prototype a day early.
Lots of sleep, lots of playing with my baby son and going out with the wife.
Lots of free time playing Skyrim and going outside.
I’m not here to win, I’m here to grin!
Happy holidays, everyone! Can’t wait to play your games.
Here’s something to motivate you: