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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 13 hours, 22 minutes, 21 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 13 hours, 22 minutes, 22 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    I’m in!

    Posted by
    December 14th, 2011 6:37 am

    I’m in for Ludum Dare 22! Furthermore, I’ll be devving it up with a bunch of other South Africans at the Cape Town LD event, which should make for a fantastic weekend.

    I’ll be using my usual tools and language:

    - AS3 w/the FlashDevelop IDE

    - The ever-faithful tweenlite library, and perhaps box2d or Ape physics

    - Blender/Gimp

    - Sound… who knows? I think I’m cursed when it comes to getting sound in a game.

    I thought about being brave and getting aquainted with another language/framework for this LD, but decided to stick with AS3. While it would fun to have a go with something like Unity for a 3D game, AS3 remains the safest choice for me, with respect to the 48-hour period. It would be nuts to try and wrangle something one isn’t totally familiar with, so maybe between now and the next one I’ll broaden my horizons.

    2 Responses to “I’m in!”

    1. kibertoad says:

      Sfxr\bfxr already considered?

      • Jimjam says:

        Definitely, though I didn’t know there was a super-charged version (bfxr), so thanks for the tip! I think if I can just get some sample sounds going beforehand in a practice project I’ll be happy, and I’ll probably end up using bfxr then.

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