I’m in!
I’m in for Ludum Dare 22! Furthermore, I’ll be devving it up with a bunch of other South Africans at the Cape Town LD event, which should make for a fantastic weekend.
I’ll be using my usual tools and language:
- AS3 w/the FlashDevelop IDE
- The ever-faithful tweenlite library, and perhaps box2d or Ape physics
- Blender/Gimp
- Sound… who knows? I think I’m cursed when it comes to getting sound in a game.
I thought about being brave and getting aquainted with another language/framework for this LD, but decided to stick with AS3. While it would fun to have a go with something like Unity for a 3D game, AS3 remains the safest choice for me, with respect to the 48-hour period. It would be nuts to try and wrangle something one isn’t totally familiar with, so maybe between now and the next one I’ll broaden my horizons.
Sfxr\bfxr already considered?
Definitely, though I didn’t know there was a super-charged version (bfxr), so thanks for the tip! I think if I can just get some sample sounds going beforehand in a practice project I’ll be happy, and I’ll probably end up using bfxr then.