I’m working on a new pixel editor called Pickle.
Photoshop is great for most art tasks, but when working with pixel art I find it’s missing a few features I really need.
Pickle allows me to see live updating previews of animations, terrain tiles, or seamless tiles as I edit them.
Unfortunately it won’t be ready in time for this weekend’s comp. I’m shooting for a mid-January alpha release, and I’ll be looking for feedback from the game dev community to help me make it better.
If you’re interested in trying it out send me a tweet or follow @pickleEditor and I’ll let you know when it’s ready.
The public alpha version is now available: