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Ludum Dare 26 — April 26-29th, 2013
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3 hours of gamedeving

Posted by (twitter: @AurelDev)
December 11th, 2011 8:35 am

… and the result is… eh, this.

It’s not… perfect. But hey, this is what you get when you try to write a collision engine from scratch… Again.

DrawpBawks playable!

Source, if you want it…

The thing on MediaFire (ewww)
The thing on DrawpBawks (yay)

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