PoV’s Warmup
So I’ve been working on a Warmup game today. Typically I only ever write native code (highly portable cross platform native code), but for-the-heck-of-it I wanted to play around with HTML5 / JavaScript / Canvas2D. I’ve been under the impression that HTML5 has been “good enough” for a while to make most typical 2D games. I can’t really say without any certainty though until I try it.
So to contrast my 3D main project, I started a 2D demake of it in HTML5.
I’m using the C64 palette, but not to spec. I didn’t like how my art looked with double-wide pixels, so I’m keeping 1:1. Objects will usually be 1 color, sometimes 2.
Just a tile map renderer and and animated bat so far, but I have the ground work ready to do procedurally generated maps. The rooms are currently a bunch manually placed rectangular areas, and I run a post-process on the map file to add in the edging. Fun.
But now, sleep.
